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Vector Games Math Processors (Wordware Game Math Library)

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Vector math processors have, up until recently, been in the domain of
the supercomputer, such as the Cray computers. Computers that have
recently joined this realm are the Apple Velocity Engine (AltiVec)
coprocessor of the PowerPC G4 in Macintosh and UNIX computers, as
well as IBM’s Power PC-based Gekko used in the GameCube and Digital
Signal Processing Systems (DSP). MIPS processors, such as the
Toshiba TX-79, and the Emotion Engine (EE) and Vector Units (VUs)
used in the Sony PlayStation 2 are also in this group. The X86 processors,
such as Intel’s Pentium III used in the Xbox, and all other X86s
including the Pentium IV and AMD’s 3DNow! extension instructions
used in PCs are other recent additions. Both fixed-point as well as floating-
point math is being used by the computer, video gaming, and
embedded worlds in vector-based operations.

3D graphic rendering hardware has been going through major
increases in the numbers of polygons that can be handled by using
geometry engines as part of their rendering hardware to accelerate the
speed of mathematical calculations. There is also the recent introduction
of the programmable vertex and pixel shaders built into newer
video cards that use this same vector functionality. These work well for
rendering polygons with textures, depth ordering z-buffers or w-buffers,
and translucency-controlled alpha channels with lighting, perspective
correction, etc. at relatively high rates of speed. The problem is that
the burden of all the other 3D processing, culling, transformations, rotations,
etc. are put on the computer’s central processing unit (CPU),
which is needed for artificial intelligence (AI), terrain following, landscape
management, property management, sound, etc.Well, you get the
idea. For those of you looking for work, keep in mind that this new technology
has created a surplus of processor power that is being filled with
the new high-growth occupation of AI and physics programmers.
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Advanced Artificial Intelligence (Series on Intelligence Science)
Advanced Artificial Intelligence (Series on Intelligence Science)

Artificial Intelligence's long-term goal is to build the human level of artificial intelligence. AI was born 50 years ago, in the bumpy road has made encouraging progress, in particular, machine learning, data mining, computer vision, expert systems, natural language processing, planning, robotics and related applications have...

Persistence in the Enterprise: A Guide to Persistence Technologies (developerWorks Series)
Persistence in the Enterprise: A Guide to Persistence Technologies (developerWorks Series)

The Definitive Guide to Today's Leading Persistence Technologies

Persistence in the Enterprise is a unique, up-to-date, and objective guide to building the persistence layers of enterprise applications. Drawing on their extensive experience, five leading IBM® Web...

Electromagnetic Field Theory for Engineers and Physicists
Electromagnetic Field Theory for Engineers and Physicists

This established textbook is didactically excellent and it unifies intuitiveness with extraordinary precision of its terminology and their derivation. It was developed as manuscript to teach students in electrical engineering, and has served to do so for thousands of students over 2 decades.

Discussed is the electromagnetic field theory...


A Tale of Two Cities
A Tale of Two Cities
“It was the best of times, it was the worst of times . . .” With these famous words, Charles Dickens plunges the reader into one of history’s most explosive eras—the French Revolution. From the storming of the Bastille to the relentless drop of the guillotine, Dickens vividly captures the terror and upheaval...
Complete Wireless Design
Complete Wireless Design

ON THE CD-ROM

*PUFF RF/Microwave circuit simulation software
*Sonnet Lite electromagnetic simulation software
*National's PLL Design Program
*Agilent's AppCad circuit design program

Design an entire radio system from the ground up instead of relying on a simple plug-in selection of circuits to be modified....

HTML5 Game Development Insights
HTML5 Game Development Insights

HTML5 Game Development Insights is a from-the-trenches collection of tips, tricks, hacks, and advice straight from professional HTML5 game developers. The 24 chapters here include unique, cutting edge, and essential techniques for creating and optimizing modern HTML5 games. You will learn things such as using the Gamepad...

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