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Visual Basic Game Programming for Teens

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Visual Basic Game Programming for Teens, Third Edition teaches teens and other beginners how to create their own 2D role-playing game (RPG) using the free to download and easy to use Visual Basic 2008 Express. The game is built step-by-step throughout the book as readers learn new skills and build upon them. This new edition features almost entirely new content from the previous edition and readers will also learn game tool creation, animation skills, and graphics programming.

About Author

Jonathan S. Harbour is a freelance writer, teacher, and indie game developer, who has been programming video games since the 1980s. His first video game system was an Atari 2600, which he disassembled on the floor of his room at age 9. He has written on languages and subjects that include Cþþ, C#, Basic, Java, DirectX, Allegro, Lua, DarkBasic, XNA Game Studio, Pocket PC, Nintendo GBA, and game console hacking. He is the author of Visual C# Game Programming for Teens; Beginning Java Game Programming, Third Edition; Beginning Game Programming, Third Edition; Multi-Threaded Game Engine Design; and Advanced 2D Game Development. His next project is The Complete XNA 4.0, expected in early 2011. Visit his website at www.jharbour.com, which includes a blog and game development forum.

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Content Computing: Advanced Workshop on Content Computing, AWCC 2004
Content Computing: Advanced Workshop on Content Computing, AWCC 2004

This book constitutes the refereed proceedings of the Advanced Workshop on Content Computing, AWCC 2004, held in Zhen Jiang, Jiang Su, China in November 2004.

The 26 revised full papers and 36 revised short papers presented were carefully reviewed and selected from 194 submissions. The papers are organized in topical sections on mobile...

Hands-On Recommendation Systems with Python: Start building powerful and personalized, recommendation engines with Python
Hands-On Recommendation Systems with Python: Start building powerful and personalized, recommendation engines with Python

With Hands-On Recommendation Systems with Python, learn the tools and techniques required in building various kinds of powerful recommendation systems (collaborative, knowledge and content based) and deploying them to the web

Key Features

  • Build industry-standard recommender systems
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Mac OS X Lion: Peachpit Learning Series
Mac OS X Lion: Peachpit Learning Series

The latest update of Robin Williams bestselling guide will have you working miracles in no time with Mac OS X Lion. With this book, you can learn in your own way, whether it's working through the lessons from start to finish, jumping straight to step-by-step exercises about new features, or looking up just what you need to know at that...


Corporate Records Handbook, The: Meetings, Minutes & Resolutions (book with CD-Rom)
Corporate Records Handbook, The: Meetings, Minutes & Resolutions (book with CD-Rom)

All the forms you need to keep your corporation valid in the eyes of the IRS and courts.

If you've taken the time to turn your business into a corporation, chances are you'd like to see it stay that way. Your business card may say "incorporated," but if the courts and the IRS think differently, it's
...

A Theory of Distributed Objects
A Theory of Distributed Objects

Distributed and communicating objects are becoming ubiquitous. In global, Grid and Peer-to-Peer computing environments, extensive use is made of objects interacting through method calls. So far, no general formalism has been proposed for the foundation of such systems.

Caromel and Henrio are the first to define a calculus for distributed...

ASP.NET Bible
ASP.NET Bible
The Internet revolution of the late 1990s represented a dramatic shift in the way
individuals and organizations communicate with each other. Traditional applications,
such as word processors and accounting packages, are modeled as stand-alone
applications: they offer users the capability to perform tasks using data stored on the...
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