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This book dispels the myth that Visual Basic is just too slow to write a decent game, giving readers all of the tricks and techniques that they need to create awesome games using Visual Basic. Offering equal parts theory and hands-on exercises, the chapters in this book begin with a discussion of completing a task using Visual Basic, and then move on to enhancing the code. The final section of the book is devoted to developing complete games, including a 3D arcade game, a multiplayer space combat game, and more. Ideal for readers who are new to game programming or simply new to Visual Basic, this book offers everything readers need to create amazing games by combining the hidden power of Visual Basic with DirectX. |
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Linux Web Hosting With Websphere, DB2, and DominoThis redbook is intended to assist Web server administrators utilize IBM software offerings to build and manage a Web server using Linux as the base operating system. It is assumed that the reader has basic Linux administration skills, an understanding of general HTML syntax, and is knowledgeable in Java programming.Therefore, this redbook is not... | | Running IPv6This is a book about running the IPv6 protocol in heterogeneous environments. It will tell you how to enable the protocol on Windows, MacOS, FreeBSD, Linux, and Cisco routers, and, up to a point, on Juniper routers. The intent behind the book is to present a clear view of the aspects to IPv6 that are of interest to those who’ll... | | Linux System Programming: Talking Directly to the Kernel and C Library
Write software that draws directly on services offered by the Linux kernel and core system libraries. With this comprehensive book, Linux kernel contributor Robert Love provides you with a tutorial on Linux system programming, a reference manual on Linux system calls, and an insider’s guide to writing smarter, faster code. ... |
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