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WebGL is a new web technology that brings hardware-accelerated 3D graphics to the
browser without requiring the user to install additional software. As WebGL is based on
OpenGL and brings in a new concept of 3D graphics programming to web development,
it may seem unfamiliar to even experienced web developers.
Packed with many examples, this book shows how WebGL can be easy to learn despite its
unfriendly appearance. Each chapter addresses one of the important aspects of 3D graphics
programming and presents different alternatives for its implementation. The topics are always
associated with exercises that will allow the reader to put the concepts to the test in an
immediate manner.
WebGL Beginner's Guide presents a clear road map to learning WebGL. Each chapter starts
with a summary of the learning goals for the chapter, followed by a detailed description
of each topic. The book offers example-rich, up-to-date introductions to a wide range of
essential WebGL topics, including drawing, color, texture, transformations, framebuffers,
light, surfaces, geometry, and more. Each chapter is packed with useful and practical
examples that demonstrate the implementation of these topics in a WebGL scene. With each
chapter, you will "level up" your 3D graphics programming skills. This book will become your
trustworthy companion filled with the information required to develop cool-looking 3D web
applications with WebGL and JavaScript. |