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Windows Phone 7 XNA Cookbook

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Windows Phone 7 XNA Cookbook, 9781849691208 (1849691207), Packt Publishing, 2012
Windows Phone certainly held the hot spot at the world-class consumer electronics event, the International CES in January 2012. Microsoft CEO Steve Ballmer said, “The past year has really been about the whole push to build what can clearly be the strong third ecosystem in the smartphone market, with a very differentiated point of view."

In fact, Windows Phone has many strong and compelling specialties in mobile markets—People Hub, Live Tiles, Marketplace, and Xbox Live. We believe 2012–2013 will be a remarkable year for Microsoft and Windows Phone.

As a developer, everyone hopes to rock the world by using their creativity. How do we do it? We could write an application, but what kind of application? Games? Why? Well, games are the most dazzling way to grab the attention of, and also to entertain people. Why Windows Phone? Windows Phone provides seamless access to your Xbox Live space and is equipped with handy development tool set to make your game global. How? Read this book!

Windows Phone 7 XNA Cookbook is a unique choice covering everything you need to know to develop games on the Windows Phone. It explains all the core areas of XNA game development for Windows Phone, such as controlling sensors, gestures, and different kinds of cameras. The 2D game development recipes will introduce you to the techniques of sprite animation, texture rendering, and graphical user interface creation. After that, the book moves on to more cutting edge topics, with recipes covering 3D graphic rendering, animation and collision detection, and key methods of improving loading efficiency. As a game development book, you will also find throughout discussions and hands-on examples about performance optimization to make your games run faster. Finally, the book presents all of the steps you need to take to make your games show up in the Marketplace—the world stage of game development. It's your time!
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