Home | Amazing | Today | Tags | Publishers | Years | Account | Search 
Winning LEGO MINDSTORMS Programming

Buy
Winning LEGO MINDSTORMS Programming, 9781430245360 (1430245360), Apress, 2012

Winning LEGO MINDSTORMS Programming is your ticket to successfully programming for fun and competition with LEGO MINDSTORMS and the NXT-G programming language commonly used in FIRST LEGO League events. The book is a companion title to author James Trobaugh’s acclaimed book on physical robot design, Winning Design!. This new book focuses squarely on the programming side of working with MINDSTORMS. Together the two books put you on a rock-solid foundation for creating with LEGO MINDSTORMS, whether for fun at home or in competition with a team.

Winning LEGO MINDSTORMS Programming sets the stage by emphasizing the importance of up front planning, and thinking about the challenge to be met. Learn to evaluate possible solutions by sanity-testing their logic before you put the effort into actually writing the code. Then choose your best option and write the code applying the techniques in this book. Take advantage of language features such as MyBlocks to enhance reliability and create easy-to-debug code. Manage your code as you change and improve it so that you can trace what you’ve done and fall back if needed. Avoid common programming pitfalls. Work powerfully with teammates to conquer competition challenges of all types.

  • Provides solid techniques similar to those used by professional programmers, and optimized for the LEGO MINDSTORMS platform.
  • Addresses key tasks important to competition such as line detection, line following, squaring of corners, motor stall detection, and more.
  • Compliments Winning Design! by tackling the programming side of competition.

What you’ll learn

  • Write programs to give your team an edge in competition.
  • Avoid common programming pitfalls that can cost points.
  • Write well-planned code easily adapted as you refine your approach to a challenge.
  • Collaborate with teammates in presenting a clear understanding of your coding solution to competition judges.
  • Improve your ability to wield each of the MINDSTORM NXT sensors.
  • Explore tips & tricks that can be used in robot competitions, and for fun.
  • Plan ahead for debugging and troubleshooting.

Who this book is for

Winning LEGO MINDSTORMS Programming is aimed at those wanting to improve their ability to create and deploy LEGO MINDSTORMS robots that are predictable and reliable at navigating competition challenges, and for fun at home.

Table of Contents

1. Meeting the NXT-G Software
2. Software Design Process
3. Using and Creating MyBlocks
4. When Things Go Wrong
5. Moving Data
6. Making Smart Decisions
7. Motors and Motion
8. Light Detection
9. Touching and Bumping
10. Seeing with Ultrasonics
11. Programming Like A Pro
12 Code Management
13. Programming Pitfalls
14. NXT-G Tips & Tricks

(HTML tags aren't allowed.)

The Testability of Distributed Real-Time Systems
The Testability of Distributed Real-Time Systems
The Testability of Distributed Real-Time Systems starts by collecting and analyzing all principal problems, as well as their interrelations that one has to keep in mind wh4en testing a distributed real-time system. The book discusses them in some detail from the viewpoints of software engineering, distributed systems principles, and real-time...
From VBA to VSTO: Is Excel's New Engine Right for You?
From VBA to VSTO: Is Excel's New Engine Right for You?

This book is for those who wonder whether they should transit from Excel/VBA to Excel/VSTO. It was not written for people who want to learn programming in Excel, nor was it written for those (professional) developers who want to know all the ins and outs of VSTO programming.

My only intention is to help...

Microsoft Office 2000/Visual Basic Programmer's Guide (Microsoft Professional Editions)
Microsoft Office 2000/Visual Basic Programmer's Guide (Microsoft Professional Editions)

Congratulations! If you’re reading this foreword, you’re either using, or considering using, Microsoft® Office 2000 as a part of a custom solution. Either way, the book you hold in your hands is the best available...


Architecture-Based Design of Multi-Agent Systems
Architecture-Based Design of Multi-Agent Systems

One of the most important things an architect can do is reflection. That is, examine systems, organizations, people and ask “What alternatives were considered and why was that particular decision made?” Thinking about the response gives an architect insight into the motivations and decision processes that others have used...

Fundamentals of Analog Circuits (2nd Edition)
Fundamentals of Analog Circuits (2nd Edition)
Fundamentals of Analog Circuits, Second Edition, presents an introduction to discrete linear devices and circuits, followed by comprehensive coverage of operational amplifiers and other linear integrated circuits. This new edition has been expanded and improved to include up-to-date coverage of these topics in a format...
Don't Sweat the Small Stuff at Work
Don't Sweat the Small Stuff at Work
Carlson shows readers how to interact more peaceably and joyfully with colleagues, clients, and bosses and reveals tips to minimize stress and bring out the best in themselves and others....
©2021 LearnIT (support@pdfchm.net) - Privacy Policy