ShaderX3: Advanced Rendering with DirectX and OpenGL (Shaderx Series)Welcome to the latest volume of ShaderX! This all-new collection is packed with insightful new techniques, innovative approaches to common problems, and practical tools and tricks that will help you in all areas of shader programming. All of the articles evolved from the work and experiences of industry pros, and all of the sections were edited by... | | Curves and SingularitiesThe object of this book is to introduce to a new generation of students an area of mathematics that has received a tremendous impetus during the last twenty years or so from developments in singularity theory.
The differential geometry of curves, families of curves and surfaces in Euclidean space has fascinated mathematicians and users... | | The XML Companion (3rd Edition) XML Companion – 3/e This fully revised edition of this popular book is now up-to-date and even more comprehensive than before. If you're a current or potential XML user looking for just one reference to get you up to speed on XML with clarity, comprehensive coverage and precision, then this book will be your essential and... |