Game consoles have evolved to become complex computer systems that may contain evidence to assist in a criminal investigation. From networking capabilities to chat, voicemail, streaming video and email, the game consoles of today are unrecognizable from complex computer systems. With over 10 million XBOX 360s sold in the United States the likelihood that a criminal investigator encounters an XBOX 360 is a certainty. The digital forensics community has already begun to receive game consoles for examination, but there is no map for them to follow as there may be with other digital media. XBOX 360 Forensics provides that map and present the information for the examiners in an easy to read, easy to read format.
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Game consoles are routinely seized and contain evidence of criminal activity
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Author Steve Bolt wrote the first whitepaper on XBOX investigations
About the Author
Steven Bolt is a computer forensics leader employed by the Computer Sciences Corporation (CSC) with the Department of Defense Cyber Investigations Training Academy (DCITA). He serves as the network intrusions track manager, a role in which, along with his team, he is responsible for the development and delivery of course material and real-world scenarios for network intrusion analysis. Steven has presented material at many national and international conferences, including the Department of Defense Cyber Crime Conference, the High Technology Crime Investigation Association (HTCIA), and Internet Crimes Against Children (ICAC). He currently holds a CISSP, CEH, CHFI, EnCE, and ACE certificates.