When Microsoft released XNA in December 2006, it immediately became clear that this new technology would have a major impact on the possibilities for game developers. XNA was designed from the ground up with ease of use in mind, while not sacrificing performance or capabilities to achieve this goal. As a bonus, any game you create in XNA for the PC also runs on the Xbox 360 console! With the coming of XNA 3.0, you can even run your 2D game on the Zune handheld device.
In the span of two years, a large user community has grown around XNA. You can find code examples on a vast number of sites, ask your questions in one of the lively forums, or even meet local people who share the same passion in one of the XNA user groups. Whether you want to get up to speed with XNA quickly or you have tried some of the tutorial sites and are looking for the next step, this book is for you. With almost 100 recipes dealing with various challenges you may encounter during your journey with XNA, this book covers each corner of the XNA Framework.